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Nomad Fleet Free Download [PC]

Updated: Mar 11, 2020





















































About This Game Nomad Fleet is a Real Time Strategy game where you must lead the last remnants of Mankind to safety after a mysterious alien race has hunted them near extinction. Lead a fully armed fleet of battleships, carriers and fighters through a series of randomized scenarios and encounters where they must fight for their survival while scavenging for resources, trading and researching new technologies.Features: Command your ships in a fully 3D environment. Obtain resources by harvesting asteroids and salvaging ships and use them to build a massive fleet. Research new ships and upgrades. A procedural galactic map with random encounters that allows for multiple and varied playthroughs. Unlock two different fleets by finding special missions. Uncover the story of the mysterious alien race that has hunted Mankind for a century. Meet other alien races and deal with them by diplomacy or warfare.How to Play:In the game you lead a small fleet of human survivors, your only objective is to reach the last sector in a galactic map with random encounters with your Mothership in one piece and enough ships to defend it. Every sector you visit can present a combat, scavenging, dialogue or trading situation that you will need to decide how to exploit but you only need to stay in a place enough for your hyperspace generator to charge in order to continue the journey.You can give orders in real time to individual ships or using control groups, also they can be ordered to move using three dimensions. 1075eedd30 Title: Nomad FleetGenre: Indie, StrategyDeveloper:AutarcaPublisher:AutarcaRelease Date: 14 Jul, 2015 Nomad Fleet Free Download [PC] galactic nomad fleet stellaris. nomad-fleet обзор. nomad fleet cheats. nomad fleet download. nomad fleet pc game. nomad predation fleet. nomad fleet view. nomad fleet stellaris. crafty nomad fleet. nomad fleet pc. nomad aviation fleet. nomad fleet gameplay español. nomad fleet gameplay. nomad fleet wiki. nomad fleet. nomad fleet review. nomad fleet manager. nomad fleet steam The game definitely still has room for improvement, mostly in the area of camera control and perhaps improvements to the UI regarding movement in 3 dimensions, but the gameplay itself is quite solid and very enjoyable.The mix of RTS elements with a map-based campaign as you adventure through space is very rewarding. Having limited RTS mechanics as you build and rebuild your fleet works well, and the limitations placed upon you add to the flavor of gameplay as you jump from system to system and search for more resources. The emphasis on objectives and ability to jump out of a map as soon as your FTL drives are recharged adds some interesting choices as well: do you stay and slug it out to salvage the enemy's capital ships, or will the damage be too great to merit the rewards?The short length of the campaign makes it a good casual play-through, and the randomized maps mean you can easily enjoy doing it over and over. Very much looking forward to the continued development of this title!. Oh my gosh! Something that looks and feels like Homeworld! I like the way the gameplay and engine is really similar to Homeworld since I can't get enough of it.Granted it's an indie game, so I wouldn't expect the large funds to develop heavy content that big name games get access to, namely the budget for story writing, cinematography and music, but the game engine is definitely is a good base to start from.I like the ability to select the next level by choosing unexplored squares, however what I liked less was the fact that these squares are basically a bag of pre-selected random missions which may repeat, which by half-time you would already have the maximum fleet. If the goal was to make this replayable, the game can be made to be harder by having more level variations and rewards, and the path to the goal shorter, so a player will need to replay mutiple times to be able to encounter all reward/level combinations. (look at FTL for the great use of replayability mechanics) Missions could be varied and limited to utilize only a few ships, for example.And to make it really playable, it'd be nice to have mini-RPG elements like Star Control I (one) where the amount of territory you control can increase your supply lines, for example, so the player can bring forward more ships. So my suggestion for immersion would be less RTS (ie. disable the infinite ability of building fleets just from mining resources, ships in real life takes years to build), make it more RPG where you can fix your ships from resources but not build entire new ones unless you get it in a mission, but that's just me :)I know this now sounds more like a suggestion thread instead of a review, so it'd be nice to have a forum in your website to solicit feedback and for players to post their stories, since this engine is really ripe to be used to tell great stories, so don't settle for a Homeworld clone, get some great stories out there for your game to tell.. This game is fun with a lot of potential!. I've never written a review on Steam before. I thought this game deserves one.Just bought it today. Played a few warp points. Here's my thoughts.The controls are not intuitive but they do make sense when you puzzle them out.The camera control is wonky but also gets better once you figure it out.The space battles, even the little ones, feel authentic. I felt a little like Sinclair in Babylon 5. A wall of bad guys bearing down on me, my warp drive charging too slow, and I could have avoided it but I chose not to. I got myself killed early and it wasn't frustrating. Just educational.There is so much potential in this game. The developer seems to care by what I've read on his forum posts, which is becoming rare.I'd like to see more in-game explanations of the mechanics. Maybe in depth ship screens so I know what I'm working with before I send it out to die.. Fun little game, with different fleets and factions available, and a randomized campaign map. It doesn't take long to play through the map, but then you can jump back in with another playstyle and fleet. For a one man dev team, this was pretty good.Also didn't have any bugs, and it's not graphically intense so was able to run it pretty well. 7/10. The bast game I've ever played and its only on early access.I love the game Just wish you could asign squads then moving would be alot easier.. Short but enjoyable game, I've beaten it once and unlocked the Hybrid fleet looking forward to experimenting with that and attempting to get all the achievements.. This Game is small, with simplistic levels that said for a one man job the engine is solid, needs expansion with more ships, more levels and more challange but a damned good effort. This little/big title has elements of several games that tried (and continue to try), yet even with big name publishers at times, failed. This one got it right.Let me explain....There are several space strategy titles out at present, some of which seem enamoured with "Battlestar Galactica"'s Season One, Episode One "33". One such title is "The Fleets of SOL", a partner title to "The Battle of SOL". But, unlike "Nomad Fleet" ("NF") it has stuck firmly to the formula of saving transports and 'jumping out' before becoming overwhelmed (which happens - a lot). Unfortuately for "TFoS" this is where the gameplay basically ends, whereas "NF" expands. You have the misnamed rogue/FTL element of a starchart to plan your jumps across the maps of course, and I say misnamed as it is now so common that it's semblance to "FTL" is barely worth mentioning. "Ceres" has it, although graphically more elaborate, as does "Battlevoid Harbinger" and "Distant Star: Revenant Fleet", "Infested Planet"....ad nauseum. Let's just call it for what it is now - a 'Jump Map'.As the previous titles have much in common, in that when you reach a sector you have several options of buying, repairing, interracting with species and of course fighting they might be forgiven for falling into a pool indistinguishable from one another. "Nomad Fleet" is different in that it is a real space RTS, with the premise of jumping your fleet across a star map to survival, reaearching, building, harvesting and fighting as you go. This is a game light years better than "Into The Stars", more elaborate than "Battlevoid Harbinger" and more accessible than "Ceres", a game published by Iceberg but indecipherable in it's gameplay. A game, in other words to avoid.One comment I hear most often is the camera control. It's fine. You want a bad camera, play "Shallow Space" - it's woeful, even after just being upgraded. Really, the worst i've encountered in a long time.Bottom line, this isn't "Homeworld 2.5" but unless you are looking to sink 30-60 minutes into a single mission then that's a good thing. It is "Homeworld Lite", though in many regards. The mechanics you are familiar with are there; the graphics are detailed enough to be immersive; the soundtrack is very atmospheric; the camera quite satisfactory. The missions enjyable.Looking to play a "Homeworld" type of game, with BSG elements and don't have the time to sink in a heavy "HW" session then there is pleny to like here, given also the variety of missions. Easy to learn, quite easy to master, it will scratch that itch that many others, some mentioned here, have failed to deliver.Final Verdict: 8/10. Interesting gameplay concept. It's a mix between Faster Than Light (FTL) and I guess Homeworld or Eve. I like the concept of a fixed lane you have to jump through to get to the end like FTL has. Then theres the harvesting and building fighters part (really well done) and the ship to ship combat. I love that players can build their fleet, have ship to ship combat, and still have the option to pick your path to the end. This game is like a 3D version of FTL.

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